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MEG:

I  was lead texture painter on meg. sony's work included a full underwater environment, a number of sharks, digi double work, two submersibles, helicopters,  a transport ship, and some additional work on the meg herself. though another studio was assigned with painting the meg, Sony's shots included a hyper closeup so additional work was needed to be done for the asset to hold up. After upres-ing, additional time was spent updating the teeth and gums and painting couple damage variations that included burns from explosions and a giant cut down her belly.